After completing his Game Animation BA(Hons) at Falmouth University, Brendon Chadwick landed an internship at Rare, the studio behind titles such as Sea of Thieves and 007 Goldeneye. His journey provides a clear, actionable roadmap for anyone aiming to break into the competitive world of game animation.
Stepping into one of the UK’s most respected game studios can feel intimidating. Brendon described the first week as “terrifying” – a natural response when the stakes are high and the environment is steeped in history. However, the supportive culture at Rare turned that initial fear into an encouraging learning opportunity. He notes that a welcoming team culture is just as important as technical ability when starting out.
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Brendon credits Falmouth’s focus on learning methodology rather than rote instruction as the key to his readiness. The degree emphasizes continuous skill development, encouraging students to practice beyond the classroom and refine their craft independently. This approach is essential for a fast‑moving field where software updates and industry standards evolve rapidly.
Brendon’s experience shows that mastering the fundamentals—rigging, deformation, keyframing, and secondary motion—remains critical. At Rare, he applied these skills while also learning specific studio tools such as Autodesk Maya, Arnold, and MotionBuilder. The transition was smoother because Falmouth’s curriculum mimicked an industry‑style pipeline, with studio‑style collaborative teams and end‑to‑end production.
Brendon highlights the “portfolio development module” as pivotal. While the module provided structure, its real value lay in teaching how to curate a narrative and convey technical proficiency to hiring managers. His Final Major Project blended character animation with accessible storytelling, setting him apart when Rare reviewed his application.
Beyond coursework, Falmouth’s strong relationships with industry partners play an essential role. Brendon mentions mentors such as lecturer Richard Milligan and senior technician Matt Irwin, who guided him through real‑world technology. These connections help students understand what studios expect and allow for practical demonstrations of skills.
Brendon’s story points to several universal lessons:
These principles are not only applicable to game animation but to any technical creative field. By internalizing them early, students position themselves as competitive candidates for studios worldwide.
Falmouth’s Game Animation BA(Hons) offers a career‑ready experience with industry-standard labs and a robust support network.
Submit your application today and start building the skills that studios like Rare are looking for.
Even after finishing a degree, the learning journey continues. Regularly update your portfolio, stay current with new tools, and seek feedback from peers and professionals.
Interested in expanding your knowledge? Explore Falmouth’s short courses in animation and game development to deepen your expertise.
Join the conversation by leaving a comment below or reach out to the admissions team for personalized guidance. Your journey into a game studio starts with a single step—take it now.